I felt so accomplished but got wrecked after that. Many moons ago when I bought D2 at launch I remember things being tougher, but I was not the best gamer back then either(still ain't really!!!) The only Biggin's Bonnet I've ever found was after my first play through of the game on Normal back then when I beat Big D for the first time. I get what you are saying about the older versions of the game.
STARTER CHARACTER DIABLO 2 LOD 1.14C PATCH
The fact your character never gets perfect makes this patch perfect for my playstyle though it gets repetive sometimes. 1.00 is also quite challenging to play because the gear limitations there is always something lacking (skills or fhr or cast or resist). The only real useless itemclass is any normal non unique weapon. 60-70% of the itemdatabase could be usefull (even staves!!!) if its a rare. The general theme of all classic patches are: how good can you get. Personally I am playing 1.00 because its a challenge on its own as 1.07 is a challenge on its own on lod. Getting rares on 1.00 is much easier due Cow King running and leveling on 1.00 till level 83 is a bit less grindy due to maggots that give more xp than they should. If you want a bugfree classic patch you really should play 1.06b. 1.06b supports more builds that wheren't possible due to 1.00 bugs. 1.07 is a challenge on its own.ġ.06b is aigain the more balanced classic patch over 1.00. Rares play an important part of the 1.07 gameplay (counting crafts as rare items).
ATM I am playing 1.00 because I am not in the mood of rackrunning. Still the meph running concern stays, but the whole game is less the one trick pony as 1.13. Part of rares are great, unfortunially 1.09 rares are generally worse as the ones in 1.13c. 1.09 offers a decent xp scaling and where in 1.13c 90% of the itembase is useless on 1.09 this percentage drops to 70% (class sets are actually usefull!). Same boat but our hrs are much more rare meaning there is a bit more challenge getting em.ġ.09 lod is hands down te most balanced lod patch (funwise 1.07 beats it because we love bugs). (Also the playing untweaked challenge got kinda ruined with Spirit and Insight.) Hunting hrs and expecially tc87 uniques takes some time so thats the funboat of 1.13c, but it pretty much a one trick pony patch where 90% of the itemdatabase and rares are useless.
If we decide lets do something challenging and lets do a melee build it ends with Grief (371 min dmg on lowest possible pb roll). And guess what, it works on every character. After that we run meph about 500 times to get our Shako, Arrach, mara. Get our Enigma, our Cheat to Arms, if we are playing a sorc we grind our cheatfinity. Uniques don't have a level requirement.ġ.13 is always played the simmilar way: we grind our hrs from Lower Kurast or trav. Drop rates are more or less fixed, prelod patches dont use tc tiered drops at all! No immunities what so ever, meaning you can play every build you dream of. Unlike 1.07+ gold is something that makes or breaks your character. Gold is very important, we have fixed gamble prices at our disposal with a 10% rare ratio (if the unique is in your stash). Most notable features of 1.00 and 1.06b to other classic versions (yes this is a bit a battle of patches post) If people are intrested in here I could upload way more 1.00 Chaos sanctuary gameplay and some 1.00 mfing and how it is done.Ībout my attraction to 1.00 expect a wall of text. First of all muling is only done with tcp icp muling (the old fashioned way, like everything of all).